![]() ![]() For example, killing a bone-throwing skeleton might grant him the power to throw bones himself. Dracula doesn’t employ robots or worry about his follower count, but the setting does allow for an occasional moment of futuristic hilarity to seep into an otherwise old-timey setting (read: laser gun).Īs a possible reincarnation of Dracula, protagonist Soma Cruz can suck up the powers of the various enemies he fights. Does the game being in the future change much of anything? Not really. ![]() In the year 2035, a teenager in a sick white duster finds himself with supernatural powers. In hindsight, it turns out they were preambles to the big show.Ĭastlevania: Aria of Sorrow, released in 2003, has seen a rebirth just this week as part of the Castlevania Advance Collection (which includes all three GBA games, alongside Dracula X, which we’ll just ignore for the sake of sanity, and because it’s not very good).Īria of Sorrow is noteworthy for a number of reasons, not least of which is that it’s the first Castlevania game to be set in the future. They are enjoyable, even today, but they’re not games I often relish returning to. Of those first two games, 2001’s Circle of the Moon handily bests 2002’s Harmony of Dissonance, but neither could hold a whippable candle to the PlayStation inspiration that came before. ![]() And yet, when people ask me for my favorite game in the series, I don’t point to a symphony - I point to an aria.Įach of the three Game Boy Advance Castlevania games were inspired by the exploration-first gameplay of Symphony of the Night, to varying degrees of success. It defined the Metroidvania genre, and no other Castlevania game has ever topped its enormous scope. I adore Castlevania: Symphony of the Night. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |